
A really impressive result, considering the independent nature of the studio and quite a niche subject matter. According to estimates industry sources Within a month, the game sold nearly 50,000 copies. – spinedukeĭespite the relative interest in the strategy in the pre-release period, the real boom took place only after the official release of version 1.0 and the release of the game on Steam. There are too many games for me to think about after something like this. It was on my wishlist but well now it’s been removed. The news of this has become a source of dissatisfaction for many users who were initially interested in the game:Īh, so it’s basically pointless to pay attention to any updates here… and that’s because of EGS again.


As in the case Darkest Dungeon II the production of Brace Yourself Games originally went to players in the form of early access only on the Epic Games Store. Darkest Dungeon II on the Epic Games StoreĪ closely related case is the Phantom Brigade.High Player Activity of Drkest Dungeon IISource: Darkest Dungeon II within a week of its release, it sold slightly fewer copies than during over 18 months of early access on Epica’s platform.Īnd although it should not be assumed that 230,000 of post-release purchases were made exclusively on Steam, and a significant group of users could simply wait with the purchase until the release of version 1.0, such a large number of active players reported by the website SteamDB and the multitude of reviews on the platform suggest that many people were willing to sacrifice (no early access, higher price) to play their favorite title on their preferred platform. Importantly, they also noted that about 230,000 copies were purchased after the release of version 1.0 of the game (so after the game has already hit Steam).Ĭomparing this information with that provided by Tyler Sigman (creative director of the game) in an interview for, we can come to interesting conclusions. Although the roguelike from Red Hook Studios appeared on Steam earlier this month, it was an Epic Games Store exclusive title for almost two years in early access.Ī week after the official tour of the creator boastedthat they have already sold over half a million copies of the game. One of the most recent examples of this type is Darkest Dungeon II.
DARKEST DUNGEON 2 EPIC EXCLUSIVE PC
The temporary exclusivity of titles for the Epic Games platform mentioned by a Reddit user is a rather interesting phenomenon affecting game sales, as well as showing the mood of all PC gamers.

Financial report makes it clear that out of approximately 26,000 copies of the game sold, as many as 24,500 came from the Valve store. After a relatively warm reception, the developers from Pyramid Games shared the initial sales results. Last week we mentioned the premiere of the Polish survival game Occupy Mars. And although both platforms outdo each other in trying to attract users, some reports on the sale of games on both platforms suggest that this conflict is still quite one-sided. In recent years, a recurring topic related to computer distribution platforms is the dynamic dispute between the dominant Steam and the Epic Games Store. The presence of an interesting title at several distributors forces users to choose the preferred place to build their digital collection. However, the characteristics of the platform mean that PC players often face a difficult purchasing decision. The multitude of stores and sales models means that the creators can precisely decide how they want to share their production with the world. The openness and diversity of distributions is one of the main distinguishing features of personal computers as a gaming platform.
